C Programmingback


1. Introduction to IT, Computers and Programming Language
     1.1 Data and Information 
     1.2 Information storage, Transportation and Processing
     1.3 Components of Computer Architecture 
     1.4 Diffrent types of Languages
          1.4.1  Machine, Assembly, High Level

2. C Development Environment
     2.1 Editor
     2.2 Compiler
     2.3 Linker and Dynamic Linking
     2.4 Loader and Dynamic Loading
     2.5 Libraries (Static and Dynamic)
     2.6 Debugger
     2.7 Profiler 
     2.8 IDE (Integrated Development Environment)

3. Functions, functional decomposition and parameters
     3.1 Function Decomposition Paradigm
     3.2 Function Cohesion and Coupling
     3.3 Prolog, Epilog and Stack Frame.
     3.4 Anatomy of a function 
     3.5 Parameterized functions

4. Variables, types, operators & expressions
     4.1 Different Intrinsic types like int, float etc.
     4.2 Different types of operators and their precedence.
     4.3 Expression and sub-expressions
     4.4 Bit-operators
     4.5 Variable Declaration, Definition and Initialization

5. Pointers
     5.1 Anatomy of a pointer
     5.2 Using Pointers

6. Procedural Programming
     6.1 Difference between functions and procedures	
     6.2 Different ways of passing parameter
     6.3 Communication patterns between functions
     6.4 Understanding auto, static, register & extern

7. Arrays (one dimensional and multidimensional)   
     7.1 Why Arrays?
     7.2 Declaring and initializing arrays
     7.3 Using Arrays
     7.4 Bubble sort and Selection sort.

8. Strings
     8.1 Declaring and using strings
     8.2 Different type of operations on strings
     8.3 Command line parameters
     8.4 Standard ANSI library string functions(string.h).

9. Data structures- stack & queue
     9.1 Implementation of stack
     9.2 Implementation of queue
     9.3 Implementation of circular queue

10. User defined structures
     10.1 Anatomy of Structure
     10.2 Anatomy of Union
     10.3 Anatomy of Enum
     10.4 Defining and using Structures, Union and Enums
     10.5 typedef
     10.6 Applying structures, unions and Enums to solutions

11. Advanced Pointers
     11.1 Pointers with One-dimensional Arrays
     11.2 Pointers with N-dimensional Arrays
     11.3 Structure Pointers
     11.4 Function Pointers

12. Dynamic Data Structures
     12.1 Simple Linked List
     12.2 Doubly Linked List
     12.3 Implementing Stack using Dynamic Memory Allocation
     12.4 Implementing Queue using Dynamic Memory Allocation

13. Recursion
     13.1 Power of Recursion 
     13.2 Recursion v/s Iteration
     13.3 Tower Of Hanoi
     13.4 Sorting Algorithms

14. File Handling
     14.1 Opening and Closing Files
     14.2 Reading, Writing, Appending 
     14.3 ANSI library for File Handling
     14.4 Using dir.h

15. Studying Header Files
     15.1 Graphics.h
     15.2 Time.h
     15.3 Math.h

16. Preprocessing
     16.1 Different type of preprocessing directives in C
     16.2 Applying preprocessor.

17. Modular Programming
     17.1 Difference between Functional and Modular Programming
     17.2 Defining Modules in .c Files and using them in application 
     17.3 Separate Compilation and Role of Header files 
     17.4 Member access across Files

18. Projects in C using Design Patterns 
     18.1 Game Programming (Implemented during the course)
        18.1.1 Tic-Tac-Toe (Using MVC Pattern)
        18.1.2 Pacman (In Graphics Using Source-Listener Pattern)
     18.2 System Programming (Assignment)
        18.2.1 A Simple Database
        18.2.2 Parser
        18.2.3 Simulators
		   
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